πVampires Attributes
Each Vampire has a set of Attributes that act as a base and can be enhanced with Items & Artifacts
Attribute | Modern | Pure | Ancient | Increment |
---|---|---|---|---|
Filth Range | 180 - 420 | 430 - 600 | 610 - 850 | 10 |
Strength | 10 - 35 | 36 - 45 | 46 - 70 | 1 |
Resistance | 10 - 35 | 36 - 45 | 46 - 70 | 1 |
Speed | 5 - 9.4 | 9.6 - 14.8 | 15 - 20 | 0.2 |
Stealth | 10 - 35 | 36 - 45 | 46 - 70 | 1 |
Diplomacy | 10 - 35 | 36 - 45 | 46 - 70 | 1 |
Conversion chance | 5 - 7.5 | 7.6 - 9 | 9.1 - 10 | 0.1 |
Attribute | Description |
---|---|
Conversion | Determines the rate of converting a human victim to a Modern Vampire |
Diplomacy | Determines the chance of canceling a hit when being attacked in a combat |
Filth Range | Determines the area on the map for which the hunting rewards are calculated Determines if the vampire is in combat with another vampire when intersecting another Filth Range Used in HP calculation |
Resistance | Determines the level of resistance when hit during a combat and is part of HP calculation |
Speed | Determines the speed of the vampire when traveling to a hunting location and is used in Damage Calculation |
Stealth | Determines the chance of being unnoticed when an attacker calculates the target |
Strength | Determines the intensity of an attack and is part of Damage calculation |
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