Vampire Wars
  • Overview
    • 🌹What is "Vampire Wars" ?
    • πŸš€Vision
    • πŸ’“Team
  • The Story
    • πŸŒ„Creation
    • πŸ—½The Thriving
    • πŸ’€The Ancient Sleep
    • β˜€οΈThe Awakening
    • πŸ”»Present Day
  • The Game
    • ↗️Intro
    • β›³Player Objectives
    • πŸ“ˆGame Mechanics
    • 🎚️Player Progression
    • 🏝️Territory
    • 🏰Crypts
    • 🏹Hunts
    • πŸ’¦Spillage
    • βš”οΈCombats
    • πŸ’°Rewards
    • πŸŽ›οΈClans
    • πŸͺ‘Crafts
    • 🌟Skills
    • πŸ§›β€β™‚οΈBeta Campaign Guide
    • ❓Wallet and Devnet Faucet
      • πŸ’°Wallet
      • 🚰Faucet Alternative
      • πŸšͺLoging into the game
  • Character NFTs
    • 🩸Pure Blood Vampires
    • πŸ”΅Modern Vampires
    • πŸ’€Vampires Attributes
    • ⛩️Runes
  • Game & Token Economy
    • πŸ’²$DARX token
    • πŸ”€$DARX & BLOOD flow
    • πŸ”“Vesting & Unlocking
    • πŸ–‹οΈLegal Disclaimer
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  1. Character NFTs

Vampires Attributes

Each Vampire has a set of Attributes that act as a base and can be enhanced with Items & Artifacts

Attribute
Modern
Pure
Ancient
Increment

Filth Range

180 - 420

430 - 600

610 - 850

10

Strength

10 - 35

36 - 45

46 - 70

1

Resistance

10 - 35

36 - 45

46 - 70

1

Speed

5 - 9.4

9.6 - 14.8

15 - 20

0.2

Stealth

10 - 35

36 - 45

46 - 70

1

Diplomacy

10 - 35

36 - 45

46 - 70

1

Conversion chance

5 - 7.5

7.6 - 9

9.1 - 10

0.1

Attribute
Description

Conversion

Determines the rate of converting a human victim to a Modern Vampire

Diplomacy

Determines the chance of canceling a hit when being attacked in a combat

Filth Range

Determines the area on the map for which the hunting rewards are calculated Determines if the vampire is in combat with another vampire when intersecting another Filth Range Used in HP calculation

Resistance

Determines the level of resistance when hit during a combat and is part of HP calculation

Speed

Determines the speed of the vampire when traveling to a hunting location and is used in Damage Calculation

Stealth

Determines the chance of being unnoticed when an attacker calculates the target

Strength

Determines the intensity of an attack and is part of Damage calculation

ο»ΏMore to be revealed soon..

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Last updated 1 year ago

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