đī¸Territory
Last updated
Last updated
Players can claim new Territory using their in-game rewards (BLOOD) or the game's currency at a higher cost.
The territory claiming is done by simply choosing an empty area on the world's map in the desired location. Upon claiming, the value is paid in the chosen currency and an NFT will be minted with the properties of the selected territory (GPS coordinates, city, country, resources capabilities etc.)
New territory can only be claimed in official administrative areas (cities or villages) as provided and recognized by Mapbox.
A claim of new territory must follow a strict set of rules:
The territory selected doesn't overlap an already purchased area
The territory size is 0.4 squared Km (~0.154441 sq. mi)
Territory is important to own, as hunting on your own territory yields greater rewards than hunting on other players' or unowned territory. See Hunts or Spillage for more details on how hunting rewards are calculated.
The standard size of a territory is up to 0.4 squared Km (~0.154441 sq. mi).
Early supporters and Beta Testers will have the opportunity to own 4 squared Km territories and 2.5 squared Km territories. These are earned in Beta Testing campaigns and will be the only territories larger than standard size.
Make sure you follow our social channels (Twitter & Discord) and join our testing campaigns.
Based on population, cities are grouped in Tiers, with Tier 1 containing the most populated cities in the world, also called "Ancient Cities".
Except for Ancient Cities, players can purchase territories in any other City Tier, but hunting will be possible only based on Player Level. This means that anyone can own territories in a Tier 2 City, but will be able to use it only after reaching a certain level, more details on Hunts
Tier 1 - Ancient Cities
6 000 000
-
Tier 2
2 000 000
5 999 999
Tier 3
770 000
1 999 999
Tier 4
30 000
769 999
Tier 5 - Draco
-
29 999
The price of new territory increases exponentially while more land is being claimed in the same City / Administrative area.
All cities have a base price that grows with each new claim. This way we will secure two important aspects regarding the game's economy:
Secondary market for territory is liquid - we expect top cities by human population in each City Tier to be fully occupied and territory trading for these areas to be highly liquid.
Even if cities with high population have also a high surface area, the exponential growth of the price will organically cap the land surface that can be purchased in a city. This way, the unoccupied territories in cities can be repurposed for later game expansions.
New Territory Price Curve - General