> For the complete documentation index, see [llms.txt](https://docs.vampirewars.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.vampirewars.io/the-game/player-progression.md).

# Player Progression

Players start their adventure at Level 1 and can achieve up to Level 10. To level up, players must gain experience points (EXP) through in-game activities.&#x20;

### Experience Requirements

* **Level 1**: 0 EXP
* **Level 2**: 66 EXP
* **Level 3**: 300 EXP
* **Level 4**: 600 EXP
* **Level 5**: 1000 EXP
* **Level 6**: 1500 EXP
* **Level 7**: 2100 EXP
* **Level 8**: 2800 EXP
* **Level 9**: 3400 EXP
* **Level 10**: 4500 EXP

### Earning Experience Points (EXP)

* **Hunt**: 2 EXP
* **Combat Win**: 10 EXP
* **Win a Clan Battle**: 5 EXP
* **Join a Clan**: 50 EXP
* **Territory Mint**: 39 EXP
* **Modern Vampire Mint**: 25 EXP
* **Craft Item**: 10 EXP
* **Craft Crypt**: 78 EXP
* **Spillage Claim:** 0.01 EXP per 1 Blood
* **Spillage Claim from Ally Hunt:** 0.1 EXP per Blood&#x20;

### Level Requirements for hunting - Territory Tier Summary

| Territory Tier | Population            | Minimum Required Level |
| -------------- | --------------------- | ---------------------- |
| Tier 4         | 30 000 - 699 999      | Player Level 1         |
| Tier 3         | 770 000 - 1 999 999   | Player Level 5         |
| Tier 2         | 2 000 000 - 5 999 999 | Player Level 8         |
| Tier 1         | ≥ 6 000 000           | Player Level 10        |

Further level requirements for different activities are explained in each category: [Territory](/the-game/territory.md#city-tiers-and-player-level), [Crypts](/the-game/crypts.md#crafting-and-upgrading), [Hunts](/the-game/hunts.md#level-requirements), [Clans](/the-game/clans.md#level-requirements).&#x20;

*<mark style="color:red;">\*Player Progression and Experience Points System are subject to change after testing and balancing.</mark>*&#x20;


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