Vampire Wars



A hunt is an event the player initiates with one of their Vampires. The hunt is the main way rewards are generated in the game.
A Vampire can only travel & hunt once per night. Day / Night time is calculated based on the Vampire's location on the map. Sunset and sunrise time is synced between real world and the game's world.
A vampire must first travel to the hunting location. A player can send the Vampire to hunt at any time and the following sequence will be set in motion:
  1. 1.
    The Vampire will wait until sunset.
  2. 2.
    The Vampire will start traveling once the sun has set. Speed is an attribute the character has. Traveling for multiple nights will mean that the vampire travels until sunrise and waits, then it starts traveling again after sunset.
  3. 3.
    The Vampire will start hunting once it arrives at the hunt location, and hunt for the remaining night time, but not more than 20 hours.
  4. 4.
    At the end of the hunt the vampire will leave behind a Panic Zone on the map, where hunting rewards are lower for the next of 48 hours.

Location & Strategy

Choosing the hunt location is the most important step in the hunting strategy, since the hunt location defines most of the variables which help players estimate the rewards. Here is what to consider:
  1. 1.
    Vampire's Filth Range - The Filth Range is an attribute of the Vampire and is represented by a circle on the map. The higher the attribute, the bigger the circle. The circle dictates the hunting area, but it also dictates if two or more vampires would engage in combat (when the two circles intersect).
  2. 2.
    The city population where the hunt is set - The bigger its population, the higher the hunt rewards. The hunt performance grows logarithmically with the city population.
    Rewards Logarithmic growth based on city population
  3. 3.
    The territory that is covered by the Filth Range - Territory ownership dictates the blood spillage (spilled blood is lost). This means that a player should always try to have as many territories of their own inside the Filth Range circle.
  4. 4.
    Combat chance - when in combat, the rewards are at risk of being lost. Usually, the high populated cities will always be in combat since the rewards are higher.
  5. 5.
    Panic Zones & Spells (or Buffs) - Players need to make sure that the territories they target with their hunts are not in a Panic Zone. This means that a hunt was previously made in that area and humans are aware of the danger. A territory in a Panic Zone will yield only a fraction of rewards. An active spell on the territory can also impact hunting performance, so players must always check if any spell is active on a territory they target for hunting.