πSkills
Last updated
Last updated
All Vampires have 2 native basic skills: Heal and Curse, but only players that are part of a clan can choose to use these skills in exchange of Xynth and/or Dust when setting their hunts.
The Heal skill can be activated in a hunt setup and is exclusive to players who have joined a clan.
When the skill is activated, on the Healer's round, the closest 10 allied vampires in the battle will receive healing, restoring 50% of the damage they last received. Additionally, there is a chance that the spell will restore 100% of the damage received.
It's important to note that there can only be one healer for every 10 allied vampires in the battle. If more than one healer is present, the most powerful healers will be the ones to use the spell.
If a player is not eligible to have a healer in the combat, they will receive a reimbursement of 90% of the resources paid for the spell when setting up the hunt.
Similar to the Heal Skill, the Curse Skill is activated when sending a Vampire to hunt.
When the skill is activated, on the Curser round, the Vampire has a high chance of dealing damage to all enemies and skip the round. If the Spell misses the chance, the Vampire will attack the nearest vampire and perform their usual attack round.
It's important to note that there can only be one curser for every clan in the battle. The positioning of the Curser must be thought carefully.
If more than one curser is present, the most powerful will be the one to use the spell.
If a player is not eligible to have a curser in the combat, they will receive a reimbursement of 90% of the resources paid for the spell when setting up the hunt.
ο»ΏMore to be revealed soon..