Vampire Wars



When a Vampire hunts, it enters a state where all its senses are sharp and it cannot be controlled. Once the hunting starts (when arriving at the hunt location), the Vampire cannot be stopped.
All vampires with intersected Filth Ranges will be considered in a Combat. If one vampire intersects 2 other vampires, all three are in Combat.
Example of vampires in combat configuration:
The red circles on the map are vampires hunting with Filth Range circles intersecting.
Intertwined hunts - 6 Vampires in combat

Combat Event Structure

A combat is an event that takes place during a hunt. It is part of the hunt rewards calculation and it is done automatically when the first claim of rewards from the combat group is performed.
Combat steps:
  1. 1.
    The Hit Points of each vampire are set as to 20% of the hunt rewards
  2. 2.
    Vampires attack one at the time in a certain order.
  3. 3.
    The attack order is Descendent by Power - Power is the Vampire's calculated property that considers all its attributes (Strength, Resistance, Filth Range, Diplomacy & Stealth)
  4. 4.
    The target attacked is the closest enemy Vampire on the map.
  5. 5.
    In an attack round, the following are possible:
    a. Critical damage
    b. Block
    c. Hit back
    d. Hit back with critical damage
    e. Use Diplomacy to skip the round (and don't get hit)
    f. Heal and/or Curse spells can be casted by the Vampire's turn.
  6. 6.
    The damage inflicted in the attack round is deducted from the victim HP
  7. 7.
    When a vampire is defeated, it returns to its crypt (losing the traveling progress) and loses all the hunting rewards
  8. 8.
    Vampires in the same wallet or in the same Clan do not engage in combat among them (so they are excluded from target calculation) - meaning that if you have more vampires in the same Combat, the chance to win the battle increases.