⚖ī¸Game economy principles

  1. Players perform daily routines and earn in-game points (Blood) from Hunting, Combat and performing various in-game activities

  2. The in-game points system has a direct correlation with $xDARX rewards. Every day, players will mint the tokens based on the direct correlation between the points system and the daily token emission.

  3. If the total rewards value in Blood is higher than the daily cap on token minting, the players will mint Locked & Unlocked Tokens based on proportional shares of Blood (If a Player has 3% of the total Blood claimed, they will mint 3% of the daily token emission)

  4. The two tokens have common and complementary utilities. This ensures the principle of a healthy economy, with:

    1. One token being Store Of Value ($DARX). It is the governance token & in-game currency, with special utility regarding Player progression and Character mobility.

    2. One token being the utility token ($xDARX), acting as the growth vector for the whole ecosystem. It is the token used for all activities in the game related to expansion, character & player development

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